Killer - Basic rules


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Basic Rules

On this site:
The GM
Security
Off-limits areas
Legitimate targets
Bystanders
Accomplices
Witnesses
Masks
Counter-assassination
Death
Self-Destruction

The GM

The GM (Game Master) is the organizer and referee of the killer game. The GM is responsible for specifying the exact rules to be used and assigning the targets and victory conditions. The GM may change the rules during the game in whatever way he thinks is best. The GM may declare anyone dead or alive at any time, for any reason. The GM is the final authority in the game. The GM may recruit additional GM's to help him in any way he sees fit.

Security

Killer is an adult game for people with common sense. Do always think about your actions. Don't use weapons that are dangerous in any way. Using B-B or Pellet guns or fireworks for example is not only stupid, legally it's assault and battery. Don't do it. The victim of the attack could lose an eye. 
But there are also weapons that can cause damage although they seem very harmless. Be careful when you use a water balloon for example. This is a good weapon for killer, but not when the victim is looking at important documents that could be ruined. 
Players should never use realistic-looking knives or guns in public areas. A fluorescent-orange dart pistol is far safer than a black one! The reason: if your game is witnessed by a policeman or security guard, he's not likely to be alarmed by an obvious dart gun. On the other hand, a black or dark-blue toy, at a distance of 10 meters, can look frighteningly real. And it's not a good idea to upset people who carry real guns. As a matter of fact, it could be fatal! Don't risk it.

Off-limit areas

Certain areas are off-limits. No killing may take place in or from an off-limits area; if it occurs, the victim is alive, and the killer is out of the game. 

Off-limits areas are:

1) Public rest rooms for the opposite sex
2) Churches, etc., while services in progress
3) Judicial or legislative chambers, or police stations
4) Hospital or infirmaries
5) Moving automobiles or vehicles of any kind - or, for that matter, vehicles of any kind that are stopped in traffic
6) The working places of the target and the assassin
7) The victim's residence: No killer may enter a victim's residence unless the victim (not another person) invites him in. If the killer is invited, he's free to kill the victim, plant bombs etc. An assassin assigned to kill his roommate, of course, may enter freely.

Players in an off-limits area may discuss the game and make plans, but no action of any kind is permitted. Players may not attack in any way, including indirectly. That is, you may not plant a bomb, poison, or other death-trap on a player while he is in an off-limits area.
On the other hand, no victim is safe in an off-limits area from a death-trap set in a legal area. If the victim transports a bomb or a poisoned item into an off-limit area and it goes off, the normal rules for killing apply.

Legitimate targets

Legitimate targets for assassination are:

1) Your assigned victim
2) The assassin assigned to kill you, if you learn his/her identity.
3) Anyone you see wearing a mask (see Masks)
4) Anyone holding a gun or other weapon in sight. Even accidental exposure of a weapon is a "draw", leaving the weapon-holder open to attack. Once the weapon is concealed again, its owner is no longer a target.
5) A player who blunders into a booby-trap that you have set becomes a legitimate target for that trap. But in most cases the GM will penalize you if your booby-traps catch anyone but their intended target. Killing bystanders is very bad form…

Bystanders

A "bystander" is anyone not playing the game - or anyone playing the game who is not a legitimate target, as defined above.
Anyone killing a bystander may be subject to a penalty or even death through the GM. If you are sure that someone is your assassin, you may risk killing him. If you are wrong, of course, you will suffer the penalty. You are also advised to use a very harmless method of attack, since if he is a bystander he may be displeased with you.
Bombers must also be careful with bystanders. If non-players or players other than legitimate targets are within the radius of a bomb explosion, the victim may report this to the GM, who will penalize the bomber accordingly.
A victim fleeing from an assassin may certainly seek the company of bystanders, either as witnesses or as cover, to save his own life. Any tactics that deliberately endanger a bystander (such as grabbing him and using him for a shield) would be illegal, and are penalized by the GM.
A victim cannot use a bystander as a dummy. He also cannot get bystanders to open doors, check boxes, etc. for him. If the bystander would set off a bomb, encounter poison, or otherwise get killed under such circumstances, the intended victim is responsible for the death and will be penalized by the GM.

Accomplices

An accomplice is someone who aids an assassin but does not actually carry or use weapons. Your victim will not be able to attack your accomplices legally, because they will never wear masks or carry weapons.
Possible uses for accomplices are:

1) Spotting your victim to allow you to trigger a bomb or move in with a hand weapon
2) Distracting your victim or lure him out of safety
3) Shouting "there he goes!" and pointing in the wrong direction to help you make an escape

An accomplice may never actually kill a player by any means - including indirect ones such as poison or a bomb.
To hire an accomplice, you have to pay him $50 for his services (see money).

Witnesses

A witness is anyone old enough to talk who is in a position to see the deed - player or bystander. In a case of any dispute, the GM's decision is final.
To make killing not too hard, the assassination may take place with four witnesses present. If there are more than four witnesses present, the GM may penalize the assassin as he sees fit and he may resurrect the victim. 
If killing is accomplished in absentia - by a bomb or poison - then witnesses do not matter. 
If an assassin wears a mask, witnesses do not matter, but masks have their own hazard (see below).
A victim who defends himself by killing his assassin does not have to worry about witnesses - he acted in self-defense. A victim who has learned his assassin's identity and sets out to counter-assassinate him must follow the same witness guidelines as for an ordinary assassination.

Masks

If an assassin wears a mask, his identity remains a secret no matter how many people see the killing. A masked person however is a fair target for anyone in the game.
Any kind of mask is legal (Halloween mask, a bandana tied over the face,...). The mask must be put on when no one can see you, and worn until you can take it off in similar privacy. Sunglasses are not a legal mask.

Counter-assassination

If a victim realizes he is being attacked, he may use any legal weapon to defend himself and kill his assassin. The player who gets hit first is dead - there are no "dying shots" or muscle-reflex trigger pulls.

Death

There's no wounding. Any shot, bomb or poison that hits a player is considered as an immediate kill. When a player is killed, he has to report as soon as possible to the GM. If the assassin is aware of the death of his target, he has to report as well.
Dead men don't talk. It is illegal for a player to tell anyone except the GM about the circumstances under which he died. Wait until the game is over! If your assassis kills you cleverly and leaves no evidence, it would be unfair to him to broadcast the details. 
Witnesses to a killing however are free to talk.
A player who has eliminated an assigned target receives $100, he can spend to buy new weapons or to buy accomplices (see money).

Self-destruction

A player is safe from the evil effects of his own devices while he is designing and testing them. You may explode as many balloons as you like while developing the perfect trigger. When it comes down to an actual attempt, though, you can be blown up by your own bomb. A player who pops a balloon himself, while setting a bomb, should call and report to the GM that he has blown himself up. The same should hold true for an accidental self-poisoning. Reporting such an "involuntary suicide" is very much a question of honor; there is no way it can be enforced.