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On this site: About weapons Primitive weapons Pistols Grenades Bombs The bomb squad Poisons About weaponsA weapon in Killer may be anything that simulates the effect of a real weapon in a harmless fashion. Common examples are dart guns, water guns, poison tokens and balloons.Weapons have to be bought. Each weapon has a certain cost listed below. A weapon once bought has an unlimited amount of ammuntion. To buy an allready approved weapon, a player just has to write an E-Mail to the GM. He’s then free to used it and the GM will substract the cost from the player’s budget. The GM is responsible for deciding which weapons are legal. The GM provides a list of safe weapons, that can be used. The players however can and should create other weapons. The advantage is clear: the victim doesn’t know what he will be faced with. Such weapons that are not listed have to be reported to and approved by the GM before they can be used. The GM will then decide whether it’s safe and tell the player the price if approved. New weapons will be available for all the players, but the inventor of the weapon will get a headstart – a few hours, days or even weeks, depending on the ingenuity of the device. A new type of water-pistol for example would be available to the other players pretty soon, but a special bomb-triggering-mechanism would be kept secret rather long so the inventor could use it multiple times without the victims knowing. Each player’s weapons (as a real object) are the property of that player. In a “hot pursuit” situation, one player may pick up a dropped weapon belonging to another player for emergency use – but such weapons must be returned as soon as possible or delivered to the GM. Players may wish to mark weapons with their names. Considering the weapons as a game object however they can be stolen, picked up etc. Example: A player who steals a water-pistol from his assassin has to return it to its owner. The player however has received a non-materialistic water-pistol. This means, that he has now the permition to use water-pistols (without having paid its cost) but he needs to get a real one (with real money). The assassin however allthough he has gotten back the real object, has lost the permition to use water-pistols. He has to pay the price again to use them. List of WeaponsPRIMITIVE WEAPONSFoam or Soft Rubber KnivesOnly very soft knives should be used. A knive may be tipped with powdered chalk to show wher and that it striked. Knives should not be thrown.Price: $5 Throwing starsThe japanese throwing star can be represented by a piece of heavy foam, cut to shape.Price. $10 PeashooterThe peas may be poison darts. Head shots should be avoided. Note that since poison darts are being simulated, the killer may not go around with a mouthful of peas. He may have at the most three darts, which must be kept in a box in his pocket. A pea may only be put in the blowgun when it is about to be fired. A disguised blowgun (cigarette, pen, etc.) is a good ploy.Price: $50 Rolled socksThese make very handy simulated blackjacks. A tap on the head or neck is sufficient to stun a victim; you may then dispose of him at your leisure. Do not put anything in the sock except another sock!Price: $10 Toilet paperA soft material like this, formed into a thin string, can be looped around the victim’s neck from behind and pulled tight. If you succeed, your victim is dead. The only real danger in this method of attack is to the attacker. If your victim has quick reactions and sharp elbows, you may get bruised or worse.Price: $5 Paper or rubber snakes/spiders etc.A rubber creature, a drawing of a venomous creature, or just a note saying, “This is a snake,” may be placed where it will fall on the victim, or where the victim will encounter it unexpectedly.Price: $30 The strangler apeFind the biggest stuffed monkey (lion, tiger,...) that you can. Put it in your target’s closet. When the victim opens the closet, the killer ape is released ... and guess who it’s first victim is.Price: $200 Staircase TripperTwist a very thin rope out of toilet paper and tie it across a stairway, near the top. If the victim breaks the rope with its ankles, it is assumed that a real rope would have sent him sprawling to his death.Price: $free PillowsA pillow may be dropped from a second- or third-story window (no higher!). This represents a rock or half-ton safe, which will crush the unfortunate victim.Price: $free PISTOLSWater gunsAny water gun makes a perfect assassin’s weapon. Stick with guns that look fake! Anything that can squirt water can be considered as a water gun as well: syringes, soap tubes etc. Window glass will not stop a bullet. Therefore, a water gun (or any other pistol simulator) can kill a victim on the other side of a closed window. Rules: The victim must be within 1 meter of the window, and must see you fire.Price: $100 Cap PistolsAn ordinary cap gun makes a good assassin’s weapon. Its disatvantages are that it is noisy and does not actually throw any sort of projectile. Any shot fired from 1.5 meter or less is an automatic kill if the cap fires. Otherwis it is a misfire.Price $50 Dart GunsA Dart Gun is almost safe. If the tips of all darts are fastened on with silicon glue, and head-shots are avoided, it’s a good weapon. Dart Guns have a much better range than water pistols, and the tips may be marked with chalk to show when a victim is hit.Price $100 Rubber BandsThey have to be thrown by hand.Price $50 GRENADESConfetti GrenadeA bag of confetti creates a mess, but nothing that can’t be cleaned up harmlessly. The thinner the bag and the finer the confetti, the likelier it is to explode when it strikes the victim. If he get’s confetti on him, he’s dead. Scattering a handful of confetti is not legal – you have to throw the bag to simulate a grenade. For outdoor use it’s better to take birdseed instead of confetti. The mess will vanish overnight, and the birds will thank you for it.Price $50 BOMBSWith a few exceptions any bomb simulator must be a device that actually produces an explosion, identifiable loud noise, or obvious visual effect. You may not, for instance, place a slip of paper saying “BOOM” underneath a victim’s pillow in order to blow his head off. The effectiveness of a bomb in this game is balanced by the fact that the assassin must actually build some sort of triggering device and use it to activate a noisemaker. A bomer must be clever!If a victim of a bomb does not actually hear the bomb go off, he isn’t dead. Again, victims are on their honor to die if they hear the explosion ... but a bomb that you can’t even hear is clearly a dud. Bombs come in all sizes. The effectiveness of a bomb depends on its size. This is perfectly fair – the bigger the bomb is, the harder it will be to hide. An alarm clock by itself would be a small bomb. Put it in a shoe bx, and it’s a bigger one. Put it in a packing crate and, if not found, it can level a building. Any bomb that is not immediately obvious should have a note saying “BOMB” taped to the outside (if the bomb is placed where people who are not playing Killer could read it, rather write something like “BOMB. But only in our game. It’s a GAME. This is NOT a real bomb. Call me at 123/4567890 before you cordon off the building and alert the police, OK?”.) – though the entire bomb may then be hidden or disguised. This gives the victim a chance to find it if he is sufficiently paranoid. A letter-sized bomb will only get the person who opens it. A cube 8 cm on a side, or the equivalent, will get one victim if it goes off near him. A cube 16 cm on a side will clear out a room. A cube 60 cm on a side will level a building. Prices: Letter-bomb: $50 Small-bomb (clock) $100 Med. bomb (shoe box) $250 Large bomb (crate) $600 The Bomb-SquadA player who finds a bomb set to kill him may either try to defuse it himself, or “call the bomb squad.” Each tactic has its advantages.If a player can defuse a bomb, he may keep it and use it himself (returning any surviving components to the GM after the game). In some cases, therefore, a player may not want to do anything except leave the area as quickly as possible. This is reasonable; after all, a player will be killed if he tries to defuse a bomb and it goes off. A cautious player can “call the bomb squad” by contacting the GM and informing him that he has found a bomb. The GM will make note of the fact, and authorize the player to remove the bomb without danger. There are two problems though: 1) The player does not get to keep the bomb he found. 2) The GM may rule, when contacted, that the player must stay out of the “danger area” for a half-hour to two hours, while the bomb is being removed. This can be a great inconvenience; it can also set the victim up for another assassination attempt! Alarm ClockThe most elegant (and simplest) time bomb. Comes with built-in timer and explosion – especially if it has a good loud ring. The size of the box it’s hidden in determines its potency.Price $50/100/250/600 Electric TimerHarder to hide, but more versatile. The timer is set to turn somethin on at an appropriate time – preferably something noisy or noticeable, like a siren, lamp, or blender. Either the timer or the object to be turned on must have a “BOMB” notice on it, to give the victim a chance to find it.Price $50/100/250/600 Tape RecorderThe recording on the machine consists of blank tape – up to the time when the explosion is desired. Then you get the BOOM – perhaps followed by a consoling remark from the assassin. A fiendish variant is the 30-second bomb. Instead of exploding, the recorder suddenly announces, “I’m a 30-second bomb! 29...28...27...” Thiss one may not kill your victim but it will turn his hair white.Price $50/100/250/600 Tack and BalloonThis technique is adaptable to hundreds of situations. A tack is fastened in such a way that the victim will press a balloon onto it. Doors, windows, car seats, drawers… can be prepared in this way.Price $50/100/250/600 Light-Switch BombReplace a light-bulb in the victim’s room with a screw-in socket. A buzzer, siren, flasher, or other electrical noisemaker is then plugged into the new socket. When the victim turns on the light-switch, the device will be activated. An even easier murder method is to replace the victim’s light bulb with red ones, adding “BOMB” note taped to the outside of the lamp or light fixture. If he is incautious enough to flip the light-switch without looking at the light – BOOM!Price $50/100/250/600 Bubble Packing MaterialThe plastic packing material composed of two sheets of plastic, laminated together with air-bubbles in between, makes a good land mine. This is an excellent defensive weapon.Price $50 POISONSThere must be a way for the victim to detect the poison in advance, if he is careful enough. He has to have a chance to see the note, notice the smear of “contact poison”, spot the hard candy at the bottom of his beer glass, or taste his food carefully enough to notice the special flavoring. Poisons are assumed to act quickly. Poison Notes for Food The word “POISON” is written on a piece of paper and taped to the bottom of a bowl or glass (or hidden in a dish of candies, etc.). If the victim eats or drinks before finding the note, he’s dead.Price $30 Hard CandySmall candies make excellent edible poison tokens. Use as you would any other poison indicator – for instance, bury them in mashed potatoes. $30Double-Sided Adhesive TapeA strip of this tape can represent contact poison. Write “POISON” on or under the tape, just to make sure the victim doesn’t miss the point. You can also use Gel, Aloe cream, etc. as contact poison.Price $100 Salt or FlavoringThis is the most realistic method of poisoning food or drink. The problem is that it ruins the food. A large amount of salt or some other food flavoring is added to the food. The victim will detect it if he starts with a small bite or sip, and will not be harmed. If he takes a big bite, he’s dead. Do not use anything except food flavorings; artificial sweetener is good for this. Make sure, the victim has no allergies!Price $30 |
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